We quickly searched the ground level of the Glassworks, but Ami was nowhere to be found. However, signs of death and mayhem were everywhere! I hope she is okay? These goblins are foul, foul creatures!
Once we made it to the basement, we found that is was mostly used for storage. However, a section of the passageway that had previously been walled off had recently been unblocked. In that area, we ran into a man calling himself Tom. Tom was confused as to why we were down here, and apparently had no knowledge of Amieko or the goblins upstairs, which seemed fishy. I mean, those goblins were loud and very destructive. Eventually I saw through his clever disguise and realized he was really Tsuto! He punched my kitty and then tried to escape, so we were forced to rearrange his face.
After tying him up, we found keys to the locked room adjacent. Ami was inside, tied and bound! Her brother had lured her to the Glassworks in an attempt to gain her allegiance to his cause, but she refuse, and he beat her unconscious and locked her up. He’s lucky to be alive… I’m tempted to rearrange his internal organs now.
It turns out, Tsuto is the Longshanks working with the goblins. He is in love with Nualia, who survived the fire that killed her father and is apparently trying to become a demon champion of Lamashtu. She may be hiding in the smuggler’s tunnels beneath the Glassworks, with her quasit friend. They plan on destroying Sandpoint. Yeah, I’m confused too. I mean, not about the smuggler’s tunnel – I knew about those, although not that there were quasits and demon girls in them, just that they were there tunnels. I meant the whole Lamashtu/quasit thing.
Fortunately, Father Zantos knows more about quasits and Lamashtu than we do. He says we need some cold iron to fight this quasit. So, after we console Ami and make sure her little sister is all right, we head over to the blacksmith.
Das Korvut says our that cold iron is no problem, but he has a better offer. He wishes to know what really happened to his son, a victim of the Chopper. His body was the only victim that was never recovered, and he wants closure. He will build us masterwork quality weapons of our choice if we can figure out what really happened to his son. Sounds like we need to check out Chopper Isle.
The steps are all warn away, making it a really tough effort to get up there. However, after a bit of planning, we eventually make our way up the slopes of Chopper Isle, only to find evidence of a huge, winged creature with big claws and sharp, cruel fangs (most likely, at least). It could even be the Sandpoint Devil! We better keep an eye on the sky while up here…
Under the Chopper’s shack, we discovered an entrance to a hidden temple. The horrid writings and the statue inside lead us to believe that the Chopper was apparently being influenced by the Demon Lord Pazuzu, the object of worship in the underground temple. We also find the body of Simon Korvut, but were attacked by an attic whisperer during the recovery. Yikes! Good thing we have lots of power of positive energy, or we would have been dead men. Das was grateful when we returned the boy’s bones to his father for burial.
While waiting for our cold iron weapons, we checked the local job board. It turns out Brodert Quink’s niece, Lucendi, is missing. She was out with a half-elven explorer named Mursulien and they were investigating some Thassilonian ruins. She has not checked in, and with the goblin attack, he is worried. Off we go to find her in the Ravenroost Woods. I hope she is still allive – she is a lovely young lady, and quite a kisser. I mean, at least that is what I heard.
Sure enough, goblins have overrun the dig site. We approach with stealth, and overwhelm the initial guard post with little trouble. We find a captured guard, whom believes that the rest of the goblins and any survivors of the expedition are likely inside the Thassilonian ruins. Ooh, from the carvings outside, it is some kind of ancient vault, likely containing treasure and secrets galore. Onward, men! We have a damsel to save and ruins to explore!