The ogre witchy woman fled into the lower levels of the keep, and we pursue with prejudice! The place has definitely been occupied by ogres, and in their short time in residence they have mostly trashed the keep. As we reach what was once the torture chamber, we find our fleeing ogrette and one other – Lucretia, the sister of Xanesha and the likely driving force behind the evil that is afoot.
Although she offers us a lucrative bonus for joining her cult, we decide that she is too bitchy and Beldar starts a fight by being his usual self. Her and her ogre friend manage to knock out Vale and put Beldar takes a nap as well, but fortunately my summoned monsters turn the tide. Woo magic!
Other than some gaudy jewelry and some magic stuff (woo magic), Lucretia has a scroll that says the following: “Those who have agreed to grant their greed to the Master’s need,” followed by a list of names, including Caven, whom is circled. Likely this is a list of her evil doer bad assistant folk, and we’ll need to make with the ass kickin’s and the plentiful intimidating intimidations.
On our way back to town to discuss these traitors with the local authorities, we notice that the rain has still not let up, and that the flow from the dam seems especially strong. Worried about possible damage, we decide to head up to Skull’s Crossing and check things out. Sure enough, when we arrive, we find that some ogres are doing some sabotage, causing a possibly large issue if the rains keep up. We head in to investigate and find that a horde of trolls are in resident, and my fiery minions of awesomeness are required to put these monsters to rest.
Down below, we continue looking for whatever damage might exist. We run into the big baddie, Grazuul the scrag troll, and collector of fine craniums of all sorts. Again, the flamey flames of flameness are invaluable in its defeat. Afterwards, we find a scale model of the dam itself, made of actual human skulls! The intricate detail is amazing, and the item is a magical way to control the floodgates. Thassilonian architecture is my favorite!
Next we find a devil trapped in some sort of circle. Apparently someone named Karzoug trapped him here millennia ago. He could be lying, because he is a devil, but he doesn’t look good and he really wants out. I suspect that maybe this devil and these magic circles may be part of the power source for this place, and we decide to summon some evil devil type into the empty circle instead, and see what happens. Sure enough, when the devil appears, the other devil is reduced to ash and we hear the gears turning elsewhere in the dam. The spillways have opened, and the dam looks like it will avoid a catastrophic failure – for now.
The villagers are grateful for our help, and we explain to the mayor how the dam functions so that they can be prepared in case they need to change the settings again. We spend the next couple of days helping with repairs and recuperating. Of course, the mayor spends the time in prayer, and Erastil lets him know that the unnatural rain seems to be caused by something further up the Hook, and that we need to investigate to solve our quest.
I guess going home will have to wait for another time.