Dijjit is suffering from severe poisoning, and so we have to rush her back to the Pathfinders for healing. She survives, and we are once again big damn heroes! Boo ya! We celebrate in traditional style, and then begin our next quest – to refill the our kegs!
We proceed through the forest to Whistledown, one of my favorite gnome communities, before catching a ferry to Ilsurian and on to Turtleback. Most of the trip is a blur, since we had full kegs and no need to stay sober along the way. We should take the ferry everywhere! I’m going to look into that.
So far, the best part of town is the halfling-owned tavern, Bottoms Up. The owners, Yads and Berthandy, are quite pleasant and their selection is generous for such a remote location. Cian tells us a great fishing story, and we proceed to gather a bit of information about the local goings on.
Ogres on the Hook might have summoned a dragon to bring the rains early? A local rumor, probably about the Hook Mountain Ogres. Seems unlikely, but at least an interesting tale.
It also appears to have been a few weeks since anyone has seen any soldiers from Fort Rannick. They usually come down at least once a week for some rest and relaxation. People have been sent to investigate, but no one has returned. So, things are not quite as pleasant as we initially thought…
Apparently a gambling boat called the Paradise also burned down a few weeks ago. Quite a few people died, as drunken gamblers don’t swim well. Everyone wants to blame someone, ranging from crazy monster fish to black magga, but no one really knows what happened.
Either way, there has been quite a bit of peril in this quite village over the last couple of months. Since the mayor of Magnimar sent us to investigate, we figure we should check in with the local authorities and let them know that help has arrived. Maybe their will be some sort of reward on this end too?
What passes for authority in this town is a Garundi man named Maelin Shreed. The mayor is also the head priest of Erastil, which actually makes fairly good sense seeing that the town hall is also the church. He warns us that we could face ogrekin or animals the whole way, especially without troops being present. We just need to follow the road and take the well marked turn-off to reach the keep. Sounds pretty easy.
We head out towards the fort that afternoon, following the road along the Skull River. After a bit of travel, Beldar hears the sound of a poor, suffering kitty, and we prowl into the woods to investigate. We find a firepelt cougar in a trap, and when I use my magic to speak with the poor critter, we find out that he is an animal companion. We quickly set a trap for the hunting party that we hear approaching, and when the hounds and their ogrekin master arrive, we are more than ready. After we drop them like a bad habit, we head further into the woods to save our kitty friend’s master.
Kitty leads us to a run-down farmstead, where we see another ogrekin guarding the area. We strike from our sniper position, and then Beldar advances to continue our assault. We drop the guard, and then the remaining creatures when they come out to investigate. We then search the area for the kitty master, finding a grotesque culinary scene and a fully trapped house to deal with. In the bedroom, we find Mamma Monster and a horde of undead ogrekin to boot. This house sucks. Really, really sucks.